Resume / Curriculum Vitae
Alexander Billik
Berlin/Germany
e-Mail:
1998-1999
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Two school internships at Terra Tools (later Radon Labs and developer of Urban Aussault) as a level designer and game tester. |
1999-2006
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Supervisor of the largest german Jedi Knight Community Forum
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2002-2006
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Education as a media designer for digital and print media
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2005
2006
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Internship at "Tribe > House"
later Freelancer for web development, graphic-, print- and productdesign
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2006-2007
2007-2010
2008-2009
2008-2011
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Freelancer at der Springer
for web development, graphic-, print- and productdesign
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2013
2010-2014
2014-2015
2015-2016
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3D Artist (Generalist) at Zoobe.
Modeling, texturing/shading, rigging, animating of characters, props and stages for various licensed movie partners such as Ghostbusters, Ice Age, Hotel Transylvanien and other.
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Clients included
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Maybach-Motorenbau GmbH
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Sony Corporation
- Sony Pictures
- Blue Sky Studios
- ReMass GmbH & Co.KG
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Leichtathletik-Verband Sachsen-Anhalt e.V.
Technical Skills and Programs
Adobe Photoshop since version 3.0 (1994)
- Extensive knowledge for creating graphics, textures and illustrations of all kinds
Autodesk Maya since version 8.0 (2006)
- Polygon Modeling, Rigging, Animating, basic Mental Ray Rendering
Autodesk Mudbox since 2011
- Texturing, modeling
Pixologic ZBrush since 4R6 (2014)
- Sculpting
Corel Painter since X (2007)
- To support Photoshop graphics / illustrations, etc.
Macromedia / Adobe Freehand MX since (2003)
- Creation of vector graphics
Macromedia / Adobe Dreamweaver since MX (2002)
- Creation of web pages
Adobe Indesign since 2.0 (2002) until today
- Basic knowledge for the creation of documents / books / brochures etc.
Propellerhead Reason since 4.0 (2007) until today
- To create music of various genres ( thanks to 10 years of classical piano training)
Adobe Premiere since 4.0 (1994) until today
- Basic knowledge
Different game, level and script editors for Game-Enginges :
- Quake 1,2,3
- Unreal , UDK
- Unity
CrazyBump, xNormal, Office + some other software